![]() ![]() It's as if I'm trying to peer into Ouhara Mariko's thoughts as she was writing this script. In order to translate a game, you have to experience it in a very granular way. The biggest benefit I personally got from doing this project may simply be that I was engaging with this game in a totally different way than one normally engages with games. Putting aside my emotional connection with the material, in terms of getting a resultant product that you can't get elsewhere, I've considered that it might have been better for me to have retranslated the game's sequel - that one eventually got into strange territory that I can imagine might have difficult to understand even in its native language, so I figure a strong translation is particularly important there. It made a variety of small changes which are probably just a matter of taste, and there was a lot of mincing words to get around Nintendo's strict content regulation at the time, but I can't promise that this will be dramatically different from the original game. Overall, I don't think the localization was inept at all. But I'd also like to share that experience. I had occasionally heard that the game's translation was bad, so one of the things I wanted to experience when I decided to learn Japanese was to try to see the game's original text for myself. Perhaps as a result of the involvement of someone who writes for a different medium, it's rather storyboarded and has a lot of quiet cutscenes for an adventure game. ![]() The game was originally written by a sci-fi novelist named Ouhara Mariko (personal name second), who touches on a number of heavy themes. This particular game is special to me because it was the first one that I ever cared about on the basis of its story it was the first time that I walked away from a game and felt that a message had been communicated to me. ![]() Illusion of Gaia was developed by Quintet, published by Enix in Japan, and published by Nintendo elsewhere. It was the sequel to a game called Soul Blazer, which itself was something of a spiritual successor to ActRaiser, with all the games sharing a number of motifs and themes. In case you aren't familiar, Illusion of Gaia / Gaia Gensouki is an action-adventure game in the vein of 2D Zelda. Hi all, my name is エル=サッミー, and I'd like to welcome you to this thread. (Before anything else, please keep this a no spoiler thread! We'll be going through the entire game, so we'll cover any moment that you want to bring up.) ![]()
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